Tuesday, December 12, 2006
Classic Visualisation - Different Angle
Ok, so here comes another angle of an Image I've previously posted, Renderer- Vray, rendering time 8 hours, enjoy :)
Friday, December 08, 2006
My New Architectural Visualization
Tuesday, November 07, 2006
Girl's Room Architectural Visualisation
Here's one of my recent Architectural Visualisation work, this is a Girl's Room, Personally I don't like this Idea of having everything pink lol, but from the point of 3D, I reckon it is worth showing.
As all of my previous Work this image was done in 3dsMax. I used V-ray 1.5 as a renderer
I Hope you like it :)
Tuesday, October 17, 2006
First Experiment with V-ray
This is one of my architectural Visualisation jobs and also my first experiment with V-ray, before that I did everything in Mental Ray, it took me 4 hours to model everything in the scene, 1 hour to calculate indirect Illumination and 30 minutes to render, I would really love to hear some feedback about this one :)
Also, here's a wireframe of this scene:
To light up this scene I've used 3 lights: 2 v-ray lights at every window and one target directional light as a sunlight.
Settings for V-ray lights are:
1. Invisible
2. Store with Irradiance map
3. Multiplier - 15
Settings for Target Directional Lights:
1. Shadow: V-Ray area Shadow
2. Multiplier: 0,5
3. Hotspot/Beam and Fallof/Field: 5m
V-ray Render Settings:
1.Indirect Illumination:
Primary Bounces - Multiplier: 1.1, Irradiance Map
Secondary Bounces - Multiplier 1, Light Cache
2. Irradiance Map
Current Preset - Medium
3. Light Cache
Calculation Parameters - Subdivs: 1000, Sample Size: 0,02
4. V-ray Environment
GI Environment - Override Max's: checked, Multiplier: 1, Color: White
Reflection/Refraction - Override Max's: checked, Multiplier: 6, Color: White
5. rQMC Sampler
Everything Stays Default, apart from Noise Treshold, it was set to 0,05
6. V-ray Color Mapping
Expotential
Also, here's a wireframe of this scene:
To light up this scene I've used 3 lights: 2 v-ray lights at every window and one target directional light as a sunlight.
Settings for V-ray lights are:
1. Invisible
2. Store with Irradiance map
3. Multiplier - 15
Settings for Target Directional Lights:
1. Shadow: V-Ray area Shadow
2. Multiplier: 0,5
3. Hotspot/Beam and Fallof/Field: 5m
V-ray Render Settings:
1.Indirect Illumination:
Primary Bounces - Multiplier: 1.1, Irradiance Map
Secondary Bounces - Multiplier 1, Light Cache
2. Irradiance Map
Current Preset - Medium
3. Light Cache
Calculation Parameters - Subdivs: 1000, Sample Size: 0,02
4. V-ray Environment
GI Environment - Override Max's: checked, Multiplier: 1, Color: White
Reflection/Refraction - Override Max's: checked, Multiplier: 6, Color: White
5. rQMC Sampler
Everything Stays Default, apart from Noise Treshold, it was set to 0,05
6. V-ray Color Mapping
Expotential
Saturday, October 14, 2006
an Introduction
Hi everybody,
I've completed Bachelors in Multimedia at RMIT University, Australia.
My name is Stanislav, I am new to blogs but not to 3dsmax. I must appologize for my English, I am russian and my native language is russian, so if you find any spelling errors - don't pay any attention :)
I been working in 3d industry for 5 years now, starting from exhibition design to architectural visualization.
I've completed Bachelors in Multimedia at RMIT University, Australia.
This Blog was created to help others with 3dsmax and ofcourse to get some feedback on my own work, also I am planning to write some tutorials on architectural visualisation and some 3dsmax basics.
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