hi everyone, here's my showreel that I've just finished working on, took me about 15 mins to put it all together, enjoy
Sunday, November 04, 2007
Saturday, October 27, 2007
Moon Fever
Finally I have finished my uni Major Project, even though it did not end up being good as I expected because I got stuck with my character's rigging, so in the end I just put on clothes on my character to cover all of my bad rigging :)
and also out of 16 weeks to do it, I have started animating it only 2 weeks before the submission date, so I really had to go through all of the ways to ease up the process with after effects, plus I had to cut out a few chunks out of my storyline, but still I reckon it is worth looking at, so enjoy!!!
and also out of 16 weeks to do it, I have started animating it only 2 weeks before the submission date, so I really had to go through all of the ways to ease up the process with after effects, plus I had to cut out a few chunks out of my storyline, but still I reckon it is worth looking at, so enjoy!!!
Sunday, October 21, 2007
Cancun Mexican Fiesta
One of my latest works, my client basically wanted a slideshow made out of photos (to save some money on buying a video footage) about cancun mexican fiesta, but in the same time, they wanted it to look like a video footage. Done with After Effects + Photoshop
Monday, October 08, 2007
Wednesday, July 04, 2007
Saturday, June 30, 2007
"Moon Fever" Body Shot
"Moon fever" short animation facial expressions
hi everyone, it's been a while since I've posted anything in the blog about my work in 3dsmax even though the forum is called "3dsmaxer", kind of got all excited with Zbrush 3, those who haven't tried definitely should :), so here it goes... I am working on a short animation for my uni Major project called "Moon Fever", the main character is a Pan (a forest creature, comes from Greek Mythology and resembles devil), I have just finished modeling and texturing his body in Zbrush and 3dsmax and doing his facial expressions, to export normal maps from Zbrush I've used XNormal, a great free software, for the tutorial on how to convert displacement maps to Normal maps please refer to the tutorial in the previous post or click here:
http://3dsmaxer.blogspot.com/2007/06/exporting-high-quality-nomal-maps-in.html
here's a pic with 3 of his facial expressions, rendered in 3ds max with V-ray (1st image 25 seconds, second image 35 seconds, third one is 22 seconds, all of them are at 1000x1000 resolution) please tell me what you think :)
Wednesday, June 13, 2007
Exporting High-Quality Nomal Maps in Zbrush (Tutorial)
Since the release of Zbrush 3, many people were complaining about Zmapper not being integrated into ZB3 and also the fact that normal map functions are not working at all.
There were found the ways to create normal maps in ZB3, one of them was to create a displacement map, crop and fill the document and then to apply a normal rgb material from zbrush 3, it is a way, but the mormal maps end up being a very low-quality and with a seams problem.
So I have found another way to produce and extremely Hight-Quality Normal Maps without waiting for a new Zmapper and the quality of the maps is soo good that personally I dont need a Zmapper at all.
Read More...
Monday, June 11, 2007
Zbrush 3 WIP 1
Friday, June 08, 2007
Sculpting realistic looking muscles with masks in Zbrush 3
so here it goes, my first tutorial in Zbrush, I am usually very bad with writing stuff, but thankfully in zbrush 3 now you can record everything you do to a quicktime movie, so here it goes, enjoy and don't forget a popcorn :)
here's a link to my tutorial video on YouTube:
http://youtube.com/watch?v=bfLOO4lXmk4
Tuesday, April 17, 2007
Light Symphony
Hey guys, still no luck with my Zbrush tutorial, didn't have much time to finish it, but here comes another piece of my work, I did not model it, as a 90 percent of the models were taken from different model libraries, because what I wanted to achieve is a lighting harmony, which took me about 8 hours to set up and about 3 hours to render. Hope you enjoyed it and comments are very welcome
Sunday, April 01, 2007
Updating...
Hey guys, I know it's been a while since I've posted something on my blog, but In a couple of days I will be posting a zbrush to 3dsmax tutorial, it will be about bringing normal maps from zbrush to 3dsmax without a quality loss :)
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